Problem Set 5: 6.00 Word Game
Name:
Collaborators:
Time:
import sys
import random
import string
totalscore=0
VOWELS = 'aeiou'
CONSONANTS = 'bcdfghjklmnpqrstvwxyz'
HAND_SIZE = 7
SCRABBLE_LETTER_VALUES = {
'a': 1, 'b': 3, 'c': 3, 'd': 2, 'e': 1, 'f': 4, 'g': 2, 'h': 4, 'i': 1, 'j': 8, 'k': 5, 'l': 1, 'm': 3, 'n': 1, 'o': 1, 'p': 3, 'q': 10, 'r': 1, 's': 1, 't': 1, 'u': 1, 'v': 4, 'w': 4, 'x': 8, 'y': 4, 'z': 10
}
-----------------------------------
Helper code
(you don't need to understand this helper code)
WORDLIST_FILENAME = "words.txt"
def load_words():
"""
Returns a list of valid words. Words are strings of lowercase letters.
Depending on the size of the word list, this function may
take a while to finish.
"""
print "Loading word list from file..."
# inFile: file
inFile = open(WORDLIST_FILENAME, 'r', 0)
# wordlist: list of strings
wordlist = []
for line in inFile:
wordlist.append(line.strip().lower())
print " ", len(wordlist), "words loaded."
return wordlist
def get_frequency_dict(sequence):
"""
Returns a dictionary where the keys are elements of the sequence
and the values are integer counts, for the number of times that
an element is repeated in the sequence.
sequence: string or list
return: dictionary
"""
# freqs: dictionary (element_type -> int)
freq = {}
for x in sequence:
freq[x] = freq.get(x,0) + 1
return freq
(end of helper code)
-----------------------------------
Problem #1: Scoring a word
def get_word_score(word, n):
"""
Returns the score for a word. Assumes the word is a
valid word.
The score for a word is the sum of the points for letters
in the word, plus 50 points if all n letters are used on
the first go.
Letters are scored as in Scrabble; A is worth 1, B is
worth 3, C is worth 3, D is worth 2, E is worth 1, and so on.
word: string (lowercase letters)
returns: int >= 0
"""
# TO DO ...
SCORE = 0
word_len = len(word)
if word_len>=7: #checking for bonus points
SCORE = 50
for letter in range(0,word_len):
t = SCRABBLE_LETTER_VALUES[word[letter]]
SCORE = t + SCORE
return SCORE
Make sure you understand how this function works and what it does!
def display_hand(hand):
"""
Displays the letters currently in the hand.
For example:
display_hand({'a':1, 'x':2, 'l':3, 'e':1})
Should print out something like:
a x x l l l e
The order of the letters is unimportant.
hand: dictionary (string -> int)
"""
for letter in hand.keys():
for j in range(hand[letter]):
print letter, # print all on the same line
print # print an empty line
Make sure you understand how this function works and what it does!
def deal_hand(n):
"""
Returns a random hand containing n lowercase letters.
At least n/3 the letters in the hand should be VOWELS.
Hands are represented as dictionaries. The keys are
letters and the values are the number of times the
particular letter is repeated in that hand.
n: int >= 0
returns: dictionary (string -> int)
"""
hand={}
num_vowels = n / 3
for i in range(num_vowels):
x = VOWELS[random.randrange(0,len(VOWELS))]
hand[x] = hand.get(x, 0) + 1
for i in range(num_vowels, n):
x = CONSONANTS[random.randrange(0,len(CONSONANTS))]
hand[x] = hand.get(x, 0) + 1
return hand
Problem #2: Update a hand by removing letters
def update_hand(hand, word):
"""
Assumes that 'hand' has all the letters in word.
In other words, this assumes that however many times
a letter appears in 'word', 'hand' has at least as
many of that letter in it.
Updates the hand: uses up the letters in the given word
and returns the new hand, without those letters in it.
Has no side effects: does not mutate hand.
word: string
hand: dictionary (string -> int)
returns: dictionary (string -> int)
"""
lenword = len(word)
for letter in range(0,lenword):
z = hand[word[letter]]
if z > 1:
hand[word[letter]] = z-1
if z == 1:
del hand[word[letter]]
return hand
Problem #3: Test word validity
def is_valid_word(word, hand, word_list):
"""
Returns True if word is in the word_list and is entirely
composed of letters in the hand. Otherwise, returns False.
Does not mutate hand or word_list.
word: string
hand: dictionary (string -> int)
word_list: list of lowercase strings
"""
count=0
v=0
lenwordlist=len(word_list)
valid=False
value=0
lenword=len(word)
for letter in word:
q = letter in hand
if q == False:
valid=False
else:
v=letter
# print v
if word.count(letter) 0 and valid == True:
valid=True
else:
valid=False
return valid
lenwordlist=len(word_list)
temphand=[]
tempword=[]
value=0
valid=False
valid1=False
lenhand=len(hand)
lenword = len(word)
for v in range(0,lenword):
tempword.append(word[v])
print tempword
print hand
for k in range(lenword):
if word[k] in hand is None:
value=value
else:
z=hand[word[k]]
if z=1:
lentemp=len(tempword)
for z in range(0,tempword):
if word[k] != tempword[z]:
# need to update the letter into the list
# if the letter exists already dont update
# if the value is higher?
value=value+1
for z in range(0,lenwordlist):
if word == word_list[z]:
valid=True
if value==lenword and valid==True:
valid1=True
return valid1,valid,value,lenword
for letter in hand.keys():
for j in range(hand[letter]):
for k in range(0,lenword):
if L[k] == letter:
z=hand[letter]
if z==1:
value=value+1
del hand[letter]
del L[k]
if z>1:
hand[letter]=z-1
value=value+1
print hand,value,L
for letter in hand.keys():
for j in range(hand[letter]):
for k in range(0,lenword):
if word[k] == letter:
z=hand[letter]
if z>1:
hand[letter]=z-1
value=value+1
if hand[word[k]] == word[k]:
value=value+1
print 'yes', value
z = hand[word[letter]]
if z == 1:
del hand[word[letter]]
if z > 1:
hand[word[letter]] = z-1
return hand,value
f=[]
for letter in hand.keys():
for j in range(hand[letter]):
f.append(letter)
lenwrd=len(word)
lenhand=len(f)
for j in range(0,lenwrd):
for k in range(0,lenhand):
#print f[k], word[j]
if word[j] == f[k]:
print word[j],f[k]
value=value+1
for
a=0
lenword=len(word)
valid=False
valid1=False
wordvalid=False
lenwordlist=len(word_list)
#print lenwordlist
for a in range(0,lenword):
for letter in hand.keys():
if word[a]==letter:
a=a+1
if a>0:
valid=True
Problem #4: Playing a hand
def play_hand(hand, word_list):
"""
Allows the user to play the given hand, as follows:
* The hand is displayed.
* The user may input a word.
* An invalid word is rejected, and a message is displayed asking
the user to choose another word.
* When a valid word is entered, it uses up letters from the hand.
* After every valid word: the score for that word and the total
score so far are displayed, the remaining letters in the hand
are displayed, and the user is asked to input another word.
* The sum of the word scores is displayed when the hand finishes.
* The hand finishes when there are no more unused letters.
The user can also finish playing the hand by inputing a single
period (the string '.') instead of a word.
* The final score is displayed.
hand: dictionary (string -> int)
word_list: list of lowercase strings
"""
# TO DO ...
# print "play_hand not implemented." # replace this with your code...
print 'Here are the letters you can use: ', display_hand(hand)
word=raw_input('Enter a word: ')
if word=='.':
print'Your total score is: ',f
play_game(word_list)
valid=is_valid_word(word,hand,word_list)
#print valid
if valid==False:
print'Are you kidding?, try again',play_hand(hand,word_list)
if valid==True:
update_hand(hand,word)
if len(hand) > 0:
display_hand(hand)
f = get_word_score(word,HAND_SIZE)
totalscore = f
print 'Score so far: ',f
play_hand(hand,word_list)
if len(hand)==0:
print 'your total score is: ',f + totalscore
if word=='.':
print 'lala'
Problem #5: Playing a game
Make sure you understand how this code works!
def play_game(word_list):
"""
Allow the user to play an arbitrary number of hands.
* Asks the user to input 'n' or 'r' or 'e'.
* If the user inputs 'n', let the user play a new (random) hand.
When done playing the hand, ask the 'n' or 'e' question again.
* If the user inputs 'r', let the user play the last hand again.
* If the user inputs 'e', exit the game.
* If the user inputs anything else, ask them again.
"""
# TO DO ...
# print "play_game not implemented." # delete this once you've completed Problem #4
# play_hand(deal_hand(HAND_SIZE), word_list) # delete this once you've completed Problem #4
## uncomment the following block of code once you've completed Problem #4
hand = deal_hand(HAND_SIZE) # random init
while True:
cmd = raw_input('Enter n to deal a new hand, r to replay the last hand, or e to end game: ')
if cmd == 'n':
hand = deal_hand(HAND_SIZE)
play_hand(hand.copy(), word_list)
print
elif cmd == 'r':
play_hand(hand.copy(), word_list)
print
elif cmd == 'e':
break
else:
print "Invalid command."
Build data structures used for entire session and play game
if name == 'main':
word_list = load_words()
play_game(word_list)